Save room state with PUN via webhooks

Hi. Is it able to save current room state after last player leave without LoadBalancing?

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @dNazarik,

    Thank you for using Photon!

    PUN is built on top of LoadBalancing API.
    So the answer is yes.
    You can save room state using PUN and realtime webhooks.
  • Hi @JohnTube , thank you for your answer.

    I reviewed many examples, but did not see, how I can do it without class LoadBalancingClient which do not exist in PUN.

    So, how to do this? Could you give me a link or sample code?