How can i save room status and objects for late joined players
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What is the best way to save room non-network objects status and load it for late players
I tried using RPC and BufferViaServer but it's not working
I tried using RPC and BufferViaServer but it's not working
1
Best Answer
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I'm a bit confused by your question. Surely if you're sending an object's status over the network it would become a networked object? It depends on the object, if you're updating it every frame I would use OnPhotonSerializeView, otherwise use a buffered RPC.1
Answers
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I'm a bit confused by your question. Surely if you're sending an object's status over the network it would become a networked object? It depends on the object, if you're updating it every frame I would use OnPhotonSerializeView, otherwise use a buffered RPC.1