How can i save room status and objects for late joined players

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What is the best way to save room non-network objects status and load it for late players

I tried using RPC and BufferViaServer but it's not working

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  • HomewreckersStudio
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    I'm a bit confused by your question. Surely if you're sending an object's status over the network it would become a networked object? It depends on the object, if you're updating it every frame I would use OnPhotonSerializeView, otherwise use a buffered RPC.

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  • HomewreckersStudio
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    I'm a bit confused by your question. Surely if you're sending an object's status over the network it would become a networked object? It depends on the object, if you're updating it every frame I would use OnPhotonSerializeView, otherwise use a buffered RPC.