Cocos2d-x turned based game using Photon cloud

Hi,
I am trying to figure out how to use the cloud services for turned based games.
I am using cocos2d-x, so PUN is not applying to me.
As reading the documentation, I realized that the Photon service is designed for real time multilayer games and for each turned based game (assuming that one game contains 2 players) I will need to create a room, so if I have 300 players I need to create 150 rooms and than manged them ? am I correct ?

Sorry for creating the ticket here, I didn't know where to create it.

Thanks for your help!

Comments

  • Hi @GabrielKotev,

    Thank you for choosing Photon!

    for each turned based game (assuming that one game contains 2 players) I will need to create a room, so if I have 300 players I need to create 150 rooms and than manged them ? am I correct ?
    If it's a 1vs1 game and you have 300 players and all players should play and each player should join a single room only then yes, 150 players will create rooms (and automatically join it) and the other 150 players will join them.

    Here are links to help you start working on your turn-based game:
  • Thanks @JohnTube for the quick answer!
    One more quick question: Is there a limit for how much rooms I can create ?
    Because if I am not mistaken in the free plan you can create only 80 ?
  • There is no limit for the number of rooms you can create.
  • Thank you so much for the help!
  • Hi @GabrielKotev.


    Because if I am not mistaken in the free plan you can create only 80 ?

    Would you mind sharing with us where you got that idea from?
    Maybe this is caused by some misunderstanding that we should clear up.
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