Photon bolt on unity 5.5 never uses nat punchthrough
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in Photon Bolt
Hi, devs may want to know this,
this is what I did:
-downloaded 5.5 and 5.6 photon bolt branches on unity 5.5 and 5.6,
-I used the example codes of photon bolt (the new one) in both builds (supplied app id from control panel on website)
-I tested both builds (clients and servers) on multiple networks with and without routers
I always get the same thing:
- on 5.6 bolt uses nat punch almost everytime and if it fails it uses relay (correct behaviour)
- on 5.5 it never made direct connection with nat punch, even when zeus is connected, always relay
Other things work correctly network game logic etc.
Anyone got it working correctly on 5.5?
Cheers
this is what I did:
-downloaded 5.5 and 5.6 photon bolt branches on unity 5.5 and 5.6,
-I used the example codes of photon bolt (the new one) in both builds (supplied app id from control panel on website)
-I tested both builds (clients and servers) on multiple networks with and without routers
I always get the same thing:
- on 5.6 bolt uses nat punch almost everytime and if it fails it uses relay (correct behaviour)
- on 5.5 it never made direct connection with nat punch, even when zeus is connected, always relay
Other things work correctly network game logic etc.
Anyone got it working correctly on 5.5?
Cheers
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