Bolt supports bild for WEBGL?
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Ruslan
✭
in Photon Bolt
I try to build under WEbGL but at me produces an error
Assets/bolt/scripts/udpkit/Null/NullPlatform.cs(45,24): error CS0161: `NullPlatform.GetPrecisionTime()': not all code paths return a value
Assets/bolt/scripts/udpkit/Null/NullPlatform.cs(45,24): error CS0161: `NullPlatform.GetPrecisionTime()': not all code paths return a value
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Comments
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Nope0
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0
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We support PC, Mac, Linux, Android, iOS, VR, Steam, and consoles.0
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Considering this would only support games with dedicated server hosting and the very few requests we get for this, it isn't a top priority yet.0
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+1 for WebGL support!!0
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+10