Best Of
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Re: Photon Voice - Stop listening
Hi @ShuinDev, If you are asking about how to mute: We rely on Unity's AudioSource component for audio playback, so to mute you need to set the volume to 0: audioSource.volume = 0f; or audioSource.mut…2 -
Re: PUN2 - PhotonNetwork.ConnectToRegion("eu"); doesn't work...
PhotonNetwork.ConnectToRegion("eu") is not the same as ConnectUsingSettings(). When you use it, no settings are applied! So you have to set the appid and anything else yourself. Setting the…1 -
Re: Number of Players Supported by Photon Cloud?
@DavidSWu: No out of the box solution is really suitable for such amount of players inside a single room as without any interest management the amount of messages increases squared to the amount of p…1 -
Re: How do I sync head rotation over network?
RPCs are very ineffective to do this. You waste quite a bit of network traffic and messages/sec this way. Better use OnPhotonSerializeView.1 -
Re: Players Controlling Each Other
I think I solved the problem. I had it too and I noticed ( at least in my case) that you could control the other player because you were the other player, just the camera's switched. So I went and ad…1 -
Re: Network Transform Jittery Movement
I am coming from PUN 1 & 2, so trying to learn Fusion has been challenging due to making wrong assumptions about the host and client network behaviors. Still a little sketchy on some of the funct…1 -
Screen Sharing with PUN
Hello, I'm using rpc for screen sharing and I constantly take a screenshot of my screen and send it to all users in a byte array type. Is there a better way to use photonView.RPC in update? Is there …1 -
Re: Illegal view id issues occuring randomly
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using Photon.Pun; using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEditor.SceneMa…1 -
Re: Events not caching in room?
In multiplayer games, you create a lot of problems, when you are unable to handle events at the time they arrive. If you only need a break until the scene is loaded and initialized, you can try to us…1 -
Re: On M1 mac, Fusion always fails with: DllNotFoundException: nanosockets assembly:<unknown
Workaround Unity 2022.1.14f1 macOS Monterey 12.5.1 (Intel CPU) Fusion SDK 1.1.2 Nightly 573 Same error on a dedicated server build. I tried everything and nothing worked. Even tried to download NanoS…2